Juragan Kos — game mockup v0.1

A cozy mobile game about running a boarding house (kos). Android first. These are static screen designs for Phase 1: what each screen shows, what the player can do, and the acceptance criteria. In the game the kos is a tilted 3D view; here it is drawn flat. All names and numbers are example data.

Core loop

Fill rooms → collect rent → handle tenants and events → build rooms and facilities on the grid → earn more rent → move to a bigger city

Screens

Changes in v0.2

IDDecisionCost we accept
D14Room upgrades happen per item inside the room (F-11). Rent = room size + item upgrades. Replaces the fixed Standar → AC → Kamar mandi dalam → Premium ladder.More taps per room; more item art
D15Making a room bigger happens inside its own tile (Kecil → Sedang → Besar). The room never takes a second map tile.Less realistic; 2-tile suites could come later
D16Phase 1: sizes Kecil and Sedang, 5 slots, 3 levels each (15 items). Phase 2: Besar size, TV and decor slots, level 4, paid looks.Fewer items at launch
D17If an upgrade pushes rent above the current tenant's budget, the player chooses: keep their old rent, or raise it and likely lose them.One more decision screen
D18Items are bought only with in-game money. Gold coins buy speed-ups now and item looks (skins) in Phase 2.Less gold spending on items

Changes in v0.1

IDDecisionCost we accept
D11Neighbor effects cut to one: a room touching a garden gets a happiness bonus. No noise or other penalties for now.Less depth in where you build; can return later
D12Lowest price is Rp 10.000 (starter pack and smallest coin pack). The Rp 3.000 and Rp 5.000 items are dropped.Fewer very small first purchases
D13City 1 plot is 4×3 tiles, up to 3 floors (about 20–24 rooms when full).—

Not in Phase 1