F-10 Cities and old-kos income P1 Β· Phase 2

Shown in Phase 1 as a locked teaser so players see the goal. The full feature comes in Phase 2. City names and numbers are examples.

1 Β· City ladder
Rp 3.450.000πŸͺ™ 45β˜… 3,8Lv 4
Kota Kecil Β· Kos MelatiBulan 3 Β· Hari 12
πŸ—ΊοΈ Peta Kota
🏘️

Kota Kecil

Kos Melati Β· 7 kamar Β· β˜… 3,8
Di sini
πŸŽ“

Kota Pelajar

Sewa Γ—5 Β· biaya Γ—10
πŸ”’
  • Uang Rp 150.000.0002%
  • Rating β˜… 4,03,8
  • Juragan Lv 10Lv 4
πŸ™οΈ

Ibu Kota Provinsi

Terkunci
πŸ”’
πŸŒ†

Ibu Kota

Terkunci
πŸ”’
2 Β· Old kos monthly summary
Rp 62.300.000πŸͺ™ 120β˜… 4,1Lv 13
Kota Pelajar Β· Kos AnggrekBulan 2 Β· Hari 1

Acceptance criteria (draft, Phase 2)

F-10.AC1 Given the city map, then each locked city shows its three conditions (money, star rating, Juragan Level) with the player's progress on each.
F-10.AC2 Given all three conditions are met, when the player moves, then the old kos switches to autopilot and keeps paying 50% of its managed rent (60% with a manager) each in-game month.
F-10.AC3 Given an old kos on autopilot, then problems there are settled automatically with safe choices and summed up once a month.
F-10.AC4 Given the player visits an old kos, then they can manage it by hand again.

Economy rule (D6, confirmed)

  • Each city: building costs Γ—10, rent Γ—5.
  • A full old kos on autopilot β‰ˆ rent of 2 rooms in the next city.